DIGITAL ESCAPE ROOM: TECHNOLOGY AND SUSTAINABILITY IN EDUCATIONAL ESCAPE ROOMS

Game Designer
Graphic Designer
UX/UI Researcher
UX/UI Designer
& Scrum Master

Besides being elected as the scrum master for all sprints by the team, I co-created the escape room design with one other game designer, an education specialist, and sustainability specialist. Hereby we applied design thinking, scrum methodology, prototyping and (learning) experience design.

Tasks

  • Facilitated workshops to improve team dynamics as the scrum master
  • Facilitated sprint planning and team organisation as scrum master
  • Created digital illustrations of rooms in Adobe Illustrator
  • Co-designed the gameplay and UX/UI of the escape room
  • Conducted user research with stakeholders
  • Conducted usability testing with users
  • Created promotion materials for branding

Background

Millennials prefer informal learning experiences, such as escape rooms, due to their flexibility and because the activities generally engage and heighten students’ interests. These millennials, however, are also questioning how sustainable these ERs are. To address this issue, we aim to reflect on the introduction of digital technologies in ER design and development, as well as the creation of ER from rest-materials.

Design Challenge

Our design challenge was: How can digital technology be integrated into the design of an Educational Escape Room in a way that supports the learning outcomes of entrepreneurship studies?

Outcome

We created an educational escape room for entrepreneurship students that focused on testing students' financial knowledge, as well as a sustainability calculator.