Besides being elected as the scrum master for all sprints by the team, I co-created the escape room design with one other game designer, an education specialist, and sustainability specialist. Hereby we applied design thinking, scrum methodology, prototyping and (learning) experience design.
Millennials prefer informal learning experiences, such as escape rooms, due to their flexibility and because the activities generally engage and heighten students’ interests. These millennials, however, are also questioning how sustainable these ERs are. To address this issue, we aim to reflect on the introduction of digital technologies in ER design and development, as well as the creation of ER from rest-materials.
Our design challenge was: How can digital technology be integrated into the design of an Educational Escape Room in a way that supports the learning outcomes of entrepreneurship studies?
We created an educational escape room for entrepreneurship students that focused on testing students' financial knowledge, as well as a sustainability calculator.