
Immersive Exhibition
What if you were in a physical space but it in itself did not feel physical, it felt fake? What if VR could feel more real than the physical space you are in?
Millennials prefer informal learning experiences, such as escape rooms, due to their flexibility and because the activities generally engage and heighten students’ interests. These millennials, however, are also questioning how sustainable these ERs are. To address this issue, we aim to reflect on the introduction of digital technologies in ER design and development, as well as the creation of ER from rest-materials.
How can digital technology be integrated into the design of an Educational Escape Room in a way that supports the learning outcomes of entrepreneurship studies?
What if you were in a physical space but it in itself did not feel physical, it felt fake? What if VR could feel more real than the physical space you are in?
What if you were able to control the earth's rotation?
How will future fashion be inspired based on a fictional scenario?